A high definition model of the DualSense for Playstation 5
Textures size 2048x2048
Textures support metal / rough, spec/gloss, reflect/ior workflow.
The archive includes the following textures:
BaseColor (x11)
Diffuse (x11)
Roughness (x3)
Glossiness (x3)
Metalness (x3)
Specular (x3)
IOR (x3)
Reflection (x3)
NormalMap (OpenGL, Y+) (x3)
NormalMap (DirectX, Y-) (x3)
AmbientOcclusion
Emissive Masks
HDRI
There are masks in vertex color, due to which you can select any color for the controller, all nodes for this are already configured in Blender 2.83.3.
There is a texture switching animation.
Material ID has 2 channels, the first channel is the main material (opaque), the second for glass (translucent)